![]() As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.Īlongside Mark’s headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjánn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. Tune in to the livestream on Twitch, YouTube and the thunderful.world website. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘ Thunderful World’. <3 If there's any question you think I could answer, don't hesitate to post it here.We have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘ Thunderful World’! ːsteamhappyːįind out more in the following press release: Thanks for reading, and thanks for your kind words. Also lists all cave names and tube station locations, as well a. Includes the location of all items/abilities, all upgrade cogs (77 on the world map or in caves, 7 from Trader Carson in town) and all 43 artifacts. Don't lie for us, but if you like SWD2, please tell the world. Steamworld Dig 2: 100 Map (+SECRETS map) Full map of all areas. So if you like SWD2 and can sympathize with a guy who's pretty worn down today, I and my magnificent colleagues at I&F would really appreciate if you could take to social media and do a bit of shouting for us today. Apart from salaries for me, Julius and Paulina, we can spend very close to $0 on PR and marketing. With every game, the risks we take are insane. And I firmly believe we can NOT afford to make bad games.īut we pour all our cash into development. but we want to continue doing it just like that. A rushed game is bad forever." We fit that bill almost TOO well. Shigeru Miyamoto apparently has said something along the lines of "A delayed game will be good eventually. That's how we tend to do it: if there's still money in the bank, let's polish some more. Things are going good for us now, and for once we're not teetering on the brink of bankruptcy. well, it's a game and it's meant to be played. ![]() There is a remarkable map that a guy called Demajen drew and posted in the Steam community forum: Other than that. OK, so if someone wants to cheat to find stuff, I noticed that many of you are looking for things that you can't find. I haven't read all comments, but I don't think I'll be of much help - you seem to help each other just fine. <3Īnd I'm amazed that you find so many aspects to talk about. But nope, people are still saying very, very kind things about our game. So what do I do when I've decided to take a breather and not work on getting the game out there for a day? Why, I go to NeoGAF to see if anyone's talking about SWD2, of course! I have to admit that I'm a bit nervous every time I come here, I get it in my head that some kind of negative force will have gripped you all and that the tide has turned. ![]() But it's quite stressful to lag behind like this, so. I want to reach as many as possible and not mass-mail them. I now sit on many hundreds of unread emails from people who wonder why we're not getting back to them. I took today off due to exhaustion - my inbox refuses to dwindle, for every SWD2 code request I approve (or, rarely, reject) there's three new ones as soon as I hit Send. ![]()
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